Windows games.
On your Mac.
Finally.
RIFT handles everything — translation layers, shader caches, library sync — so you just click play.
Poppy Playtime: Chapter 1
Unreal Engine 5.2 • 60 FPS • DirectX 11/12 Translation
Elden Ring
D3DMetal • Platinum
Cyberpunk 2077
DX12 • Gold
GTA V
DX11 • Platinum
How it works
Connect my Steam and Epic libraries.
Scanning cloud manifests...
Show specs for Elden Ring on M3 Mac.
Elden Ring verified compat profile found.
Compat rating: Platinum
Translation: D3DMetal (DirectX 12 -> Metal)
Shader cache: Pre-compiled cache available (1.2 GB)
Target performance: 60 FPS (stable frame pacing)
Launch Elden Ring.
Initializing isolated game prefix...
WINEPREFIX sandboxed: OK
Loading pre-compiled shader cache... Done (0.1s)
Injecting Metal translation layer... Done
Controller bindings loaded: Xbox / DualSense active
Launching eldenring.exe... [RUNNING]
Step 1
Connect your libraries
Sign in with Steam or Epic. RIFT finds every game you already own automatically.
Step 2
Pick a game
Browse games with verified compatibility ratings. Every game is tested and optimized before it hits the catalog.
Step 3
Just play
One click. RIFT handles the rest — no terminal, no configuration, no headaches.
Tested. Not guessed.
Every game is manually verified on Apple Silicon before it enters the catalog.
Elden Ring
55-60 FPS • D3DMetal
Cyberpunk 2077
45-50 FPS • DX12
Poppy Playtime
60 FPS • DX11
GTA V
60 FPS • DX11
Red Dead Redemption 2
40-50 FPS • Vulkan
Elden Ring
55-60 FPS • D3DMetal
Cyberpunk 2077
45-50 FPS • DX12
Poppy Playtime
60 FPS • DX11
GTA V
60 FPS • DX11
Red Dead Redemption 2
40-50 FPS • Vulkan
Built different
Not a general compatibility layer. Every game gets its own custom setup.
Per-game optimization
Each game in our catalog has its own profile — custom Wine settings, pre-compiled shader caches, and tested fixes. What took you hours to figure out, RIFT does automatically.
No stutter. No setup.
Shader caches are pre-compiled and downloaded before you even hit play. First launch feels like the hundredth.
Your whole library, one place
RIFT connects to Steam and Epic automatically. Every game you own shows up — even the Windows-only ones.
Why not just use CrossOver?
| Feature | RIFT | CrossOver | Whisky |
|---|---|---|---|
| Per-game fixes | ✓ | — | — |
| Pre-built shaders | ✓ | — | — |
| One-click install | ✓ | Partial | Partial |
| Curated catalog | ✓ | — | — |
| Free beta | ✓ | — | ✓ |
| Steam + Epic sync | ✓ | — | — |
Frequently Asked Questions
Do I need to own the game already?
Yes. RIFT runs games you already own on Steam or Epic. We don't sell game licenses.
Will online multiplayer work?
Singleplayer games work great. Online multiplayer is blocked by anti-cheat on most competitive games — we're transparent about this on every game page.
Is this legal?
Yes. RIFT uses Wine, an open source compatibility layer. Same technology CrossOver has sold commercially for years.
Which Macs are supported?
Apple Silicon only — M1, M2, M3, M4 and all Pro/Max/Ultra variants.
How is this different from CrossOver?
CrossOver is a general solution. RIFT optimizes every game individually — pre-compiled shaders, custom settings, tested fixes. Less work for you, better performance per game.
Be first to play
Early access opens in batches. Drop your email and we'll reach out when your slot is ready.
You are in the RIFT
Your invitation request has been logged. We'll reach out to user@example.com when your slot is ready.